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Innovative Approaches for Learning and Knowledge Sharing


Menge:  Stück  
Produktinformationen
cover
cover
Artikel-Nr.:
     5667A-9783540457770
Hersteller:
     Springer Verlag
Herst.-Nr.:
     9783540457770
EAN/GTIN:
     9783540457770
Suchbegriffe:
Allgemeine Informatikbücher
Bücher für Datenbanken - englischsp...
Datenbanken (Fachbücher)
Datenbankenbücher
Keynotes.- From Clicks to Touches: Enabling Face-to-Face Shared Interface.- Innovating eLearning and Mobile Learning Technologies for Europe's Future Educational Challenges, Theory and Case Studies.- Full Papers.- Considering Human Memory Aspects for Adaptation and Its Realization in AHA!.- Creating and Delivering Adaptive Courses with AHA!.- Awareness and Collaboration in the iHelp Courses Content Management System.- Interoperability for Peer-to-Peer Networks: Opening P2P to the Rest of the World.- Promoting Teachers' Collaborative Re-use of Educational Materials.- A Formal Model of Learning Object Metadata.- Automatic and Manual Annotation Using Flexible Schemas for Adaptation on the Semantic Desktop.- eMapps.com: Games and Mobile Technology in Learning.- Bayesian Student Models Based on Item to Item Knowledge Structures.- Towards Community-Driven Development of Educational Materials: The Edukalibre Approach.- Is There a Way to e-Bologna? Cross-National Collaborative Activities in University Courses.- Ontological Support for a Theory-Eclectic Approach to Instructional and Learning Design.- Explicit Referencing in Learning Chats: Needs and Acceptance.- Integrating Learning Object Repositories Using a Mediator Architecture.- Guided and Interactive Factory Tours for Schools.- Adult Learners and ICT: An Intervention Study in the UK.- Community Aware Content Adaptation for Mobile Technology Enhanced Learning.- Pattern-Based Cross Media Social Network Analysis for Technology Enhanced Learning in Europe.- User Effect in Evaluating Personalized Information Retrieval Systems.- Data and Application Integration in Learning Content Management Systems: A Web Services Approach.- Using Virtual Learners' Behaviours to Help the Development of Educational Business Games.- AMechanism to Support Context-Based Adaptation in M-Learning.- Production and Deployment of Educational Videogames as Assessable Learning Objects.- Two Technology-Enhanced Courses Aimed at Developing Interpersonal Attitudes and Soft Skills in Project Management.- Developing Collaborative Virtual Learning Community for the Korean Community Health Practitioners.- Simulation as Efficient Support to Learning Business Dynamics.- MD2 Method: The Didactic Materials Creation from a Model Based Perspective.- DynMap+: A Concept Mapping Approach to Visualize Group Student Models.- Knowledge Management in Schools - From Electronic Schoolbag to Social Software.- Satellite-Enabled Interactive Education: Scenarios and Systems Architectures.- Motivational Effects Within Scientific Experimentation Scenarios.- Getting to Know Your Student in Distance Learning Contexts.- Short Papers.- The L2C Project: Learning to Collaborate Through Advanced SmallWorld Simulations.- Integrating Instructional Material and Teaching Experience into a Teachers' Collaborative Learning Environment.- A Neural Approach for Modeling the Inference of Awareness in Computer-Supported Collaboration.- An Exploratory Study of the Relationship Between Learning Styles and Cognitive Traits.- Automatic Semantic Activity Monitoring of Distance Learners Guided by Pedagogical Scenarios.- Electronic Portfolios as a Means for Initializing Learner Models for Adaptive Tutorials.- New Media for Teaching Applied Cryptography and Network Security.- Initiating Technology-Enhanced Learning at a Public-Sector Institution in a Developing Country.- Requirements and an Architecture for a Multimedia Content Re-purposing Framework.- Developing a Reference Model to Describe the Personal Learning Environment.- Semantic Modelling ofLearning Objects and Instruction.- Context-Aware Workplace Learning Support: Concept, Experiences, and Remaining Challenges.- A Context-Model for Supporting Work-Integrated Learning.- Posters.- Made-to-Measure Learning Materials.- The Problem of LD Execution and the Need for an IMS LD Level B Ontology.- Taking Teaching Context into Account for Semantic Annotation Patterns.- Designing a Constructionistic Framework for T-Learning.- Advanced Personalized Learning and Training Applications Through Mobile Technologies and Services.- COOPER: Towards a Collaborative Open Environment of Project-Centred Learning.- Design of Web-Based Financial Learning Environment.- Towards an Effective Instructional Engineering Analysis Method.- The LEAD Project: Computer Support for Face-to-Face Collaborative Learning.- On-Campus Blended Learning: Using Discussion Forums for Peer Collaboration on Tutorial Assignments.- Semantic Positioning as a Means for Visual Knowledge Structuring.- Time2Competence: The PROLIX Project.- Design Principles and Practices for the Knowledge-Practices Laboratory (KP-Lab) Project.- Knowledge Fusion: A New Method to Share and Integrate Distributed Knowledge Sources.- Ontologies to Support Learning Design Context.- TENCompetence: Lifelong Learning and Competence Development.- A Storyboard of the APOSDLE Vision.- Blended Learning Technologies in Lifelong Education: Lessons Learned from a Case Study.- iCamp - The Educational Web for Higher Education.- The Study on Effective Programming Learning Using Wiki Community Systems.- Analysing Graphic-Based Electronic Discussions: Evaluation of Students' Activity on Digalo.- LeActiveMath.- Language Technology for eLearning.- An Approach for Online Assessment in the Multinational EU Project: POOL Project OrganizationOnLine.- Extending SCORM to Create Adaptive Courses.- The AtGentive Project: Attentive Agents for Collaborative Learners.- Meaningful Pedagogy Via Covering the Entire Life Cycle of Adaptive eLearning in Terms of a Pervasive Use of Educational Standards: The aLFanet Experience.- A Context-Aware Service Oriented Framework for Finding, Recommending and Inserting Learning Objects.- Trialogical E-Learning and Emergent Knowledge Artifacts.- ARiSE - Augmented Reality in School Environments.- Professional Learning in Europe and Beyond Structures for Sustainable TEL-Research.
Weitere Informationen:
Author:
Wolfgang Nejdl; Klaus Tochtermann
Verlag:
Springer Berlin
Sprache:
eng
Weitere Suchbegriffe: allgemeine Informatikbücher - englischsprachig, allgemeine informatikbücher - englischsprachig, E-Learning, Lernen / E-Learning, Learning Content Management System, Multimedia, SCORM, Social Software, adaptive systems, adaptive tutorials, blended learning, computer assisted learning, computer supported collarborative work
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