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| Artikel-Nr.: 5667A-9783642034510 Herst.-Nr.: 9783642034510 EAN/GTIN: 9783642034510 |
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 | The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volume «Artificial Int- ligence Techniques for Computer Graphics». Nowadays, intelligent techniques are more and more used in Computer Graphics in order, not only to optimise the pr- essing time, but also to find more accurate solutions for a lot of Computer Gra- ics problems, than with traditional methods. What are intelligent techniques for Computer Graphics? Mainly, they are te- niques based on Artificial Intelligence. So, problem resolution (especially constraint satisfaction) techniques, as well as evolutionary techniques, are used in Declarative scene Modelling; heuristic search techniques, as well as strategy games techniques, are currently used in scene understanding and in virtual world exploration; multi-agent techniques and evolutionary algorithms are used in behavioural animation; and so on. However, even if in most cases the used intelligent techniques are due to Artificial - telligence, sometimes, simple human intelligence can find interesting solutions in cases where traditional Computer Graphics techniques, even combined with Artificial Intelligence ones, cannot propose any satisfactory solution. A good example of such a case is the one of scene understanding, in the case where several parts of the scene are impossible to access. Weitere Informationen:  |  | Author: | Dimitri Plemenos; Georgios Miaoulis | Verlag: | Springer Berlin | Sprache: | eng |
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 | Weitere Suchbegriffe: maschinenbau und fertigungstechnik, Computer / PC-Hardware, Grafik (EDV) / Programmierung, Ingenieurwissenschaft - Ingenieurwissenschaftler, Intelligenz / Künstliche Intelligenz, KI, Künstliche Intelligenz - AI, Maschinenbau, Roboter - Robotik - Industrieroboter, 3D, GPU, artificial intelligence |
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